![]() I'd like an aero/hydro mage that doesn't buttblast my other mage outputs. I'd like a rogue hybrid that doesn't deal shit for damage. I'd like to play undead, and I'd like to have geo / not-pyro combos that don't make me feel like I'm gimping myself. Why not combo summoning with all of them? because summoning is boring, and makes combat that much slower since there will be up to 4 additional npcs on the field. Hunter? Actually the best class in terms of flexibility, but the same problem. Yay, the same as a rogue, except different base skills. max warfare/str, get a few points in metamorph and necro. I can add some minor cc/support from ancillary skills, or rock the house with necro support, but that's way too OP to entice me. Damage can only ever come from one attribute if it is to be worthwhile. Why not something hybrid with magic? Because splitting points between warfare and pyro/geo/aero/hydro means damage sucks, and splitting points between int and dex means damage sucks. What does that mean? Warfare maxed, 3 points in rogue for almost all abilities, and 3 points in metamorph for the fantastic support. Why not aero/hydro? Because geo/pyro decreases the damage of aero/hydro, so having both of them actually reduces damage potential. So that means that I have to go with geo/pyro mages. That's right, Geo and Pyro are symbiotic. It seems that my party is pretty much shoehorned by this. but I keep quitting the game on the character generation screen, because I cannot see any build or party of builds that appeal to me. Now that the definitive edition is out I figured I'd run through the game once more.
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